Axe— Use powerful attacks to tear enemies at medium range. If they really need to put some "weapon" for it, they could just make some of those signets for your hands/legs and that help, because magic. Shield is just fitting for a Warrior. Just give Axe skin for Scepter!Don't need Greatsword for Reaper, just give GS skin for Staff! Every character has at minimum (depending on profession) a set of 3 different weapon slots: The only weapons I can see being off hand only is the Torch and the Warhorn because there would be no real reason to have a main hand version.Scepter being off hand is just as useful as every other dual weld weapon, especially since it usually used as a magical casting weapon. I kinda doubt that these 2 weapons will really make thief a competitive support. I'm not expecting any other profession to be able to dual weld a shield, making the Warrior truely able of dual welding all weapons except magical casting ones, since traditionally Warriors can't cast spells.I think these weapons are actually restricted to offhand only by design. They are core, yet thief didn't manage to get into that niche now. The necromancer is a scholar profession and wears light armor. The negatives .. But they are clearly not designed as support weapons in the first place.I think thief deserves a weapon that is actually designed from the very beginning to help out their allies and be a primary support.I kinda doubt that these 2 weapons will really make thief a competitive support. There are ten possible weapon sets for this profession and two weapon sets while underwater. Fashion wars resolved.But then again it wouldnt surprise me if people then started complaining that it's so bright so people cant see their corona.i'd rather have the ability to dye weapons (either all or just upcoming ones)i wouldn't mind having weapon effects you can attach to regular weapons though...as long as they are not as expensive as Path of Exile's store lolbut yeah as said on this comment, it's already on legendarieslegs would lose one of the things that make them unique/special compared to most weapons (there are some gemstore stuff with subtle effects but these number a few)I'd rather have ANet spend their resources on something else.i wouldn't mind having weapon effects you can attach to regular weapons though...as long as they are not as expensive as Path of Exile's store lolbut yeah as said on this comment, it's already on legendarieslegs would lose one of the things that make them unique/special compared to most weapons (there are some gemstore stuff with subtle effects but these number a few)There's plenty of weapons that have effects that aren't legendaries, and not even only black lion weapon skins.The biggest problem is that PoE was designed to support these and other things as part of its business model.
From $1.50 all the way to $28.yeah im waiting for PoE2, wish we could get dyeable weapons here in gw2 as well.i wouldn't mind having weapon effects you can attach to regular weapons though...as long as they are not as expensive as Path of Exile's store lolPrices are hard to compare when you compare how things work.The weapon effect prices also have quite the range. )They can easily use dagger, staves, and great swords and make skins for them or utility skills as a means to create weapons.They don't need to give new weapon access to E-Specs, just give everyone skins for their already usable weapons.Don't need Hammer for Scrapper, just give Hammer skin for Rifle!Don't need Axe for Mirage. LEARN MORE. But also limits the potential of said weapons)I really hope if get Cantha expansions we'll get at least spears and other custumisations from gw1.

)Did you just get manic.
Skip to 1:10But that's not the same. Festival of the Four Winds . (Reaperspecialization only) 1.2. I understand that people are longing for them, but I think the benefit is not worth the effort if they can simply make existing weapon types fill the gameplay niche instead.But just because it is fun to fantasize about that stuff, weapons I would personally enjoy:Don't need Hammer for Scrapper, just give Hammer skin for Rifle!Don't need Axe for Mirage. Starting equipment. They are core, yet thief didn't manage to get into that niche now.You're missing the part where the Elite Specializations themselves could provide things that allow other weapons to provide things for these roles too.Just like how Ranger's Warhorn provides Regeneration from the trait in Nature Magic.So too could any other existing weapon for either of these classes end up providing some measure of additional supportive capacity from a Trait in the E-Spec.They can simply give out thematic skins for their existing weapons to get the aethetics of that new E-Spec.However, they choose to give more access to existing weapon types to increase the number of weapon sets available.The same thing can be said about new weapon types too, if they plan on releasing a bunch more E-Specs then classes will start to end up being able to use every weapon in the game (I.e.

Reward for killing a raidboss. There is nothing preventing the Devs from allowing one-handed weapons from being used in both hands. Sand Portals for Jackal).We have horizontal travel (Raptor/Jackal being general use. From $1.50 all the way to $28.yeah they do have some stuff that's reasonably priced just that some are priced way too high for what i think is reasonable for cosmetic microtransactions.


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