Someone at WOC really wanted ensure people would conjure elementals.

This becomes worse, since he controls how many, and what type of beads you get. Same problems as above.

Lost Laboratory of Kwalish This item is nuts. But marginally better, since it grants two resistances, and thunderwave is a slightly better spell. Guildmasters' Guide to Ravnica be resisted. [Rare]– If being detected by divination magic is your biggest problem you’ve got some interesting challenges. The forced movement negation is just gravy.

Altogether though, I think there are better feet slot items. Other spellcasters can store their spells in the stone for you to use, but you must have a free spell slot of the equivalent level for you to cast that spell. [Very Rare]– Wisdom increases are hard to come by, and this is a permanent boost that increases your maximum score. 1 Attunement holds this item back. [Uncommon]– This is really an item for the DM to create plot hooks.

[Uncommon]– This item is for DM’s who like to mess with their players. Also, for style points, consider flooding a dungeon or building an engine with your decanter of endless water:www.giantitp.com/forums/showthread.php?236190-Physics-help-Catgirl-Killers-needed-Decanter-of-Endless-Water-engines“A boats a boat, but a mystery box could be anything, even a boat. Cleric Spells [Uncommon]First off, if your strength score is already 21 or higher, you are either doing something very wrong, or very right. Curse of Strahd For eldritch knights and arcane tricksters this becomes even better– I’ve always thought this was a cool item in any edition. Start serenading your DMs to convince them to give you these items. [Legendary]– Who says guys in plate can’t be sneaky? But its still good. Not to mention free spells and the wounding property. Divine Contention
The bonus to avoid being grappled, restrained, or paralyzed is nice but it does cost a charge. It can be fixed though. Grease yourself up and get ready to go to town, for more oil. The original version was amazing, but this toned down version is still a handy item to have, and – At first glance this seems pretty weak, but not being paralyzed or restrained is nice.

It’s rare, so there’s a mark against it. Just keep in mind that the creature only obeys you for 1 hour. [Legendary]– Honestly, besides fighting water elementals, I can’t think of a use for this – Now you can scale tall buildings at a very reasonable pace, and impress all your friends with your rock climbing prowess. Bard Spells Elves may get a couple uses out of it. A strong magic weapon back-up option, which doesn’t require attunement. Who wouldn’t want to be stronger? [Uncommon]and a lot of leeway from the DM. It might be useful in corner-case situations, but overall it’s not worth the investment– This is a trap. Everyone wants these. This one is pretty much identical, aside from it’s consumable nature. [Uncommon]– Its hard to go wrong with non-attunement magic items, especially ones that bump your AC. Druid Spells Which makes the boon a little worse. [Rare]enemies into hell. Todd Talks [Very Rare]– It takes an action to open the bottle, but you have a 90 percent chance of having a strong effect. The downside is that it requires attunement and it only applies to ranged attacks. [Rare]– If you’re near a lot of water this could be nice, but how often are you going to be swimming laps around the rest of your party?
[Legendary]– Not a lot of combat utility here. Mandatory if you plan of carrying alot of loot. Rogues would kill for this (pun intended). You may also purchase individual magic items.

Artificer Spells Often used for utility instead of combat or is dependent on your character concept– This item will not actively hurt your character, but there is probably a better option– Is a substandard choice. Warlock Spells [Rare, Very Rare, Very Rare, Legendary, Legendary]– Definitely a solid item. Rise of Tiamat – This is very solid, turn a miss into an auto hit. Seems ok. Attunement makes it a little more unwieldy. [Uncommon] once per day for free.

The owl has flyby and is a great option to grant you the help action in combat.


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